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Thread Statistics | Show CCP posts - 8 post(s) |

Johnson Oramara
Science and Trade Institute Caldari State
44
|
Posted - 2013.05.14 01:06:00 -
[1] - Quote
Malcanis wrote:Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang Can you propose a scenario where the CNR will be worse on June 5th than it is right now? I'm using torp CNR fitting with 1588 dps dual tp's for certain guristas missions like guristas extravaganza, this ship will just cut through battleships like butter 2-3 volleying them. It also is buffer tanked but nothing manages to survive long enough to really pose a threat.
With the new nerfed CNR the dps numbers would be 1418 and although i could then drop the other tp for free med slot it would get used by tanking slot to cover the nerfed ehp.
Oh and don't get me started how it will eat even more torpedoes for more cost and with torpedoes taking so much space as they do now....
Also having no utility highs just reduce the fitting options even more... |

Johnson Oramara
Science and Trade Institute Caldari State
44
|
Posted - 2013.05.14 11:14:00 -
[2] - Quote
So is this really intentional?
Raven effectively 8 launchers. Bonus for missile range.
Typhoon effectively 8 launchers Bonus for damage application.
Golem effectively 8 launchers. Bonus to damage application, range, tank and looting.
SNI effectively 8 launchers Nerfed tank bonus.
NEW CN Raven effectively 8 launchers Umm... range bonus for missiles when they talk about cruise missiles? Typhoon's damage application bonus.
Typhoon FI effectively 8.25 launchers. 37.5% ROF bonus to AC's in top of the best missile dps ship.
Current CN Raven effectively ~9 launchers Bonus for range.
Every missile BS will have the exact same raw dps, except for Typhoon FI which surprise! is minmatar ship. Because of course minmatar need to have the best missile ships right?
Yeah, the new cnr will be applying it's dps better as default but who the heck flies any BS missile boat without tp's after odyssey? I can add tp's to my fitting myself thank you very much BUT i can't add that additional dps the current one has.
The only reason anyone flies CNR today is that extra launcher for the best missile dps boat! On the new one you can fit 1less tp's so you can erm... add even more tank when it's not even needed but deal same dps as Raven? Oh, almost forgot it took nerf to hitpoints.
" Along with the incoming buff to cruise missiles, this ship is going to be an animal. " Nothing that Typhoon can't do with way less cost, also torpedo ships effectively took huge nerf.
Just how Amarr ships needed the bonus to laser capacitor use Caldari will now need damage application bonus to actually use our ships... because i can see the upcoming torp changes now, it will get the same treatment as cruise missiles and rendered practically useless unless on damage application bonused ship with atleast 3 tp's.
TLDR: CNR was hugely nerfed. You will have to be dumb to not see that. |

Johnson Oramara
Science and Trade Institute Caldari State
45
|
Posted - 2013.05.14 13:10:00 -
[3] - Quote
Nessa Aldeen wrote:Crellion wrote:There is NO excuse for doing that to the Navy Raven... seriously. It was about to get good again after so many years and then you go and stealth nerf it on the last possible moment.
Seriously I am happy I will be able to fit a Navy Phoon for uber dmg I am not stupid I will profit from this. But the CNR was king of missile max dps and it should have remained so - full stop. Sorry but srsly
Navy Mega looks nice tyvm.<3 for giving me cheaper Vindicator. Ihave 2 gathering dust somewhere :)
... but srsly that poor CNR ... RIP The CNR hasn't been King of Missiles for a LONGGG TIME. That belongs to the Golem. Period. Even after this patch, the Golem will still remain the overall King especially with Marauder V. Your protest over the CNR being gimped is the incorrect assessment, the CNR has been limping for such a long while, these bonuses will make it DPS potential realized as opposed on EFT paper. CPU has never been an issue for me for fits, but I doubt that is the case for many. So bumping CPU for CNR, SNI, TFI as well as the Pest, is necessary. With pure missile dps fits CNR IS the king, nothing can match it. Golem has same dps as Raven but applies it better while having monster tank. CNR is the obvious choice if you want the most highest missile dps on missions and know what you are doing. With CNR i have finished guristas extravaganza already while Golem would have just entered the final pocket.
I'd like to introduce you to a module i have been using long time, it's called Target Painter. I tend to fit 1-3 of them depending if i fly cruise or torp fitted ships. And voila~ my damage application problems are gone. |

Johnson Oramara
Science and Trade Institute Caldari State
45
|
Posted - 2013.05.14 15:53:00 -
[4] - Quote
Tim Ryder wrote:Main CNR problem is - still - getting 45tf CPU to drive a midslot *and* a launcher, when the launcher alone takes 57tf with proper rigs. That'll take some fiddling to fit, won't add another coprocessor. You think it's bad with trying to squeeze cruises on it? Try putting torps on it and actually fit the rest of the ship :P
|

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 16:39:00 -
[5] - Quote
Goldensaver wrote:Tim Ryder wrote:Main CNR problem is - still - getting 45tf CPU to drive a midslot *and* a launcher, when the launcher alone takes 57tf with proper rigs. That'll take some fiddling to fit, won't add another coprocessor. Well, pretty much all I had to say was this, and he beat me to it. My CNR fits are all pretty tight already, with 6 mids and an empty high. Adding another launcher at ~57 CPU (triple rigors, now that we have a couple built in flares, and because of the explosion radius increase in Odyssey) but with only ~56 more CPU added will be tough, and that's not even going on to the extra mid. I mathed it with a 4x BCU, cruise 2 mission setup, and I'll have most of it fit, but only have 36.5 CPU to fill the last 2 mids. Still, I can't complain. It'll kill cruisers and up with ease, and still apply good damage to frigates. Flanneh wrote:Does anyone have a link to the EFT stuff that has the new values for these ships?
Kinda gutted to see my PVE Torp CNR lose some raw dps, but whether that will be offset by increased damage application (under web/painter) will have to be seen. From what I have read here, probably not.
Correct me if I'm wrong Malcanis, but any PVE torp CNR will be decreased in dps, will it not? You are singing the praises of it in cruise, but the ability to choose weapon system is pretty damn important.
^^ The above statement comes with zero maths. **** that stuff The paper DPS goes down, but the applied DPS to anything under battleship, perhaps battlecruiser will go up a fair amount. Also worth remembering is the cruise missile buff going out in Odyssey, increasing DPS of cruises by ~30%, while increasing the explosion radius by 10%. I think the CNR will come out substantially better after the patch. Also getting a pretty substantial buff to capacitor, so can't complain there. I would comment on the others, but I don't typically fly Navy Battleships. I don't know about you but i'm shooting battleships with my battleship class launchers and the dps is what counts, frigs and cruisers are mostly food for my drones. |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 17:18:00 -
[6] - Quote
Altimo wrote:Liang Nuren wrote:The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang I just have to poke at this but seriously, how often is a CNR even used for PVP? I could be wrong, but I certainly don't hear of, or have seen it being widely used for PVP. Atleast it was the highest missile dps platform AND had a utility high, after Odyssey it's even worse so what do you think? |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 18:31:00 -
[7] - Quote
The problem is how ridiculous buff the cruise missiles are getting, it's like they only now came across CNR and were like "isn't this thing a bit high on the dps?" If you "balance" cruise missiles so high that you can't have a ship with 7 launchers and 5% rof per level bonus then something is wrong... Those all missile battleships will be so similar it's not even funny... even if some are like half billion. |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 18:54:00 -
[8] - Quote
Liang Nuren wrote:Jenn aSide wrote:Liang Nuren wrote:
It'd be both more useful in PVE and PVP.
I don't see how (taken all together with the cruise buff) the current CNR is -not- useful in PVE, andthis new one will have an extra mid slot, more room for rigs like normal BS, an extra launcher that at least partially compensates to the RoF bonus loss and a damage application bonus that will help it kill small things faster (which is good in high sec but booty-grabbingly awesome in null). It will be able to do what a Golem does almost, without all that annoying as hell TP juggling, while being cheaper and easier to train for. What magical thing is supposed to happen to make the CNR worse at PVE than it is right this moment other than not being able to use a tractor beam or drone link augmenter? I'm not sure why you're being so difficult about this. The ship you're extolling the virtues of already exists. The Golem has a native missile damage application bonus, 7 mids, and 8 effective launchers. Except it also gets utility high slots, a tank bonus, and an extra damage application bonus. You complain about the painter bonus - but ignoring it leaves you tons of room for copious amounts of ECCM. The new CNR is just bad. -Liang And while he is going about how CNR is cheaper than Golem then why does he not use Typhoon? It doesn't really lack anything the CNR has or heck you can even fit Raven which performs as well.
So in the end CNR does not offer anything that the others already wont offer more cheaply (Typhoon, Raven) or do way better (Golem) |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 18:58:00 -
[9] - Quote
Liang Nuren wrote:Jenn aSide wrote:In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them. I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem  . Saying that the Golem is "crap at cruise" and that the new CNR is going to be decent in the same breath is simply mind blowing. They're exactly the same ship, except that the Golem is very very significantly better. -Liang Ed: In case you forgot, the reason the Golem is known as a "torp boat" is because the CNR was so much better at cruise due to having more raw DPS. The amped up damage application was necessary with torps... not so much with cruise. Now the only differences between them is that the CNR has worse damage application, worse tank, no utility, and more sensor strength. Exactly, he just lost all his creditability in that one sentence... |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 19:53:00 -
[10] - Quote
Maximus Andendare wrote:MinutemanKirk wrote:Caljiav Ocanon wrote:Maximus Andendare wrote:No. You guys need to get over the "8" number for the turrets. As its been said quite a few times, less turrets = less ammo and more importantly, less cap. As long as the damage is working out the same, then by all means, CCP, cut the amount of turrets for cap-using weapons. Give me a compelling reason to buy a Navy Megathron then. Because right now, there really isn't one. As it stands, more buffer isn't worth ~300m ISK. The extra drone DPS is situational at best. Agreed. In this case, the "8 turrets" intention is not meant to get the same DPS as before, it's to get more DPS than it's T1 counterpart. CCP Fozzie has stated before that Navy (and even T2) isn't always meant as a straight upgrade (damage-wise) to its T1 counterpart. Specialization (in T2) lends for ships being better in certain areas (speed, in the case of the Vaga vs Stabber), while Navy can represent a straight survivability buff, especially when taking into account that the T1 ship might be putting out respectable damage, as is the case with the Mega and its 7 double bonused turrets and 8 lows. That's not to say that some Navy ships don't get unique bonuses and more damage (looks at Vexor NI). For their price tags they are just horrible. And some are even more horrible than their t1 counterparts. |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 21:03:00 -
[11] - Quote
Here is CCP Rise from Gallente battleship thread commenting Hyperion with effective 9 turrets with 37.5% repair bonus. "If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve."
Here is CCP Rise commenting on the SNI which has effective of 8 launchers and 20% resist bonus. "In light of the coming cruise missile change, we are a bit concerned with the power level for the Scorp, so weGÇÖll be keeping a close eye on this one, as we still feel it could wind up being too strong depending on how the meta settles out."
And finally comments about the CNR with 8 effective launchers which is same as even t1 Raven and damage application bonus which Typhoon has too and can be added with rigs & tp's. "We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal."
Yup, by that logic every missile battleship will be an animal.
Dear CCP, if single 25% damage bonus would be plain op to add then maybe your cruise missile buff is a little over the top? |

Johnson Oramara
Science and Trade Institute Caldari State
48
|
Posted - 2013.05.15 11:08:00 -
[12] - Quote
Congratulations, it performs the same as a typhoon or even raven performs about just the same in dps, adn with the Raven pilot fitting in a TP and rigs it has the damage application too! And then please check the Typhoon FI which will have even more missile dps while still retaining slots for bonused turrets too, and don't forget 125 drone bw.
When you compare all these WITH the new cruise missile changes that CNR is just not performing anywhere worth it's price tag... heck, the new CNR become even worse at many situations that the old could do. |

Johnson Oramara
Science and Trade Institute Caldari State
48
|
Posted - 2013.05.15 11:55:00 -
[13] - Quote
Caitlyn Tufy wrote:Johnson Oramara wrote:the new CNR become even worse at many situations that the old could do. Might I inquire as to what those situations might be? If you would bother to read before posting you wouldn't need to ask... but check back a page or two where Liang Nuren has made an excellent points of it's weaknesses and it involves missing utility high. |

Johnson Oramara
Science and Trade Institute Caldari State
48
|
Posted - 2013.05.15 13:18:00 -
[14] - Quote
Caitlyn Tufy wrote:Johnson Oramara wrote:Caitlyn Tufy wrote:Johnson Oramara wrote:the new CNR become even worse at many situations that the old could do. Might I inquire as to what those situations might be? If you would bother to read before posting you wouldn't need to ask... but check back a page or two where Liang Nuren has made an excellent points of it's weaknesses and it involves missing utility high. A missing utility high, you don't say? Much like Rokh, Abaddon, Apocalypse, Maelstrom, Vindicator, I take it? Funny enough, many of those are also some of the most wanted fleet ships in game, so obviously, a "missing utility high" isn't as "missing" after all. I understand where Liang is coming from, but in my opinion CNR has always been primarily a cruise missile ship. If I wanted to fly a torpedo boat, there are and always were better options out there. Fleet ships aren't the only thing in this game as many of you seem to think, if you think dumbing down ships possibilities is an upgrade then i have nothing to argue with you. It's also interesting how many of you argue the new CNR being better without actually pointing out how. It's minor upgrade to what typhoon can also do but is it worth that for half billion? |

Johnson Oramara
Science and Trade Institute Caldari State
48
|
Posted - 2013.05.15 13:19:00 -
[15] - Quote
Ruze wrote:Jenn aSide wrote:Malcanis wrote:
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
That's all thats really important, it's kind of hard to stomach all the complaining about a ship that will be demonstrably better than it is now (like how for example the loss of a utility slot is more that compensated by a mid slot you can put a prop mod in). I guess for some people "better" just isn't enough. The CNR will be the premier mission runner for those that can't buy or fly a Golem in the Caldari world, no doubt. And with the changes to cruise, maybe we'll see more in PvP, too. So you are fine with CNR being reduced from special role it has today to just stepping stone to Golem? |

Johnson Oramara
Science and Trade Institute Caldari State
48
|
Posted - 2013.05.15 13:27:00 -
[16] - Quote
Jenn aSide wrote:Malcanis wrote:
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
That's all thats really important, it's kind of hard to stomach all the complaining about a ship that will be demonstrably better than it is now (like how for example the loss of a utility slot is more that compensated by a mid slot you can put a prop mod in). I guess for some people "better" just isn't enough. Does losing an utility high and it's dps edge over other missile battleships make it "better"? Please explain to me what it does better. |

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.15 21:41:00 -
[17] - Quote
You want to hear how i would change the CNR?
First let's talk about the cruise missile change how it increases the damage by 30% but also 10% increase in explosion radius.
All the values are missile dps only with fury ammo. This will result in Raven with 4bcu's dealing 633 dps to ~822 dps which is quite significant damage to be dealt at 190km.
OLD CNR with 4 bcu's dealing 729 dps would go up to ~960 dps which is where the problem came in, it is simply too much dps over 190km no matter if it got a little harder appliable.
NEW CNR would be dealing same dps as regular Raven, 633 before and 822 after Odyssey.
Now here is the problem, if single turret added to the ship with 25% damage bonus is enough to make it that powerful then maybe you have a problem with your cruise missile buff? In my opinion that regular Raven too with 822 dps would be a little too good compared to other long range weapons. With other weapon systems there is variance in their dps and thus giving more choices and specialization for certain ships. After Odyssey every missile battleship will be having extremely similar dps and the ones without damage application bonuses surely know how to solve the problem.
So, i would go into that cruise missile change and reduce the damage buff (i leave the numbers to ccp). I would change the CNR bonuses to 5% rof and 10% velocity per level thus giving the damage application problem for the pilot to solve and dropping one launcher while keeping the rest as it is currently. Now it actually feels like an attack battleship and has very clear role to differentiate it from the rest. |

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.15 22:01:00 -
[18] - Quote
Trolly McForumalt wrote:Johnson Oramara wrote:You want to hear how i would change the CNR?
First let's talk about the cruise missile change how it increases the damage by 30% but also 10% increase in explosion radius.
All the values are missile dps only with fury ammo. This will result in Raven with 4bcu's dealing 633 dps to ~822 dps which is quite significant damage to be dealt at 190km.
OLD CNR with 4 bcu's dealing 729 dps would go up to ~960 dps which is where the problem came in, it is simply too much dps over 190km no matter if it got a little harder appliable.
NEW CNR would be dealing same dps as regular Raven, 633 before and 822 after Odyssey.
Now here is the problem, if single turret added to the ship with 25% damage bonus is enough to make it that powerful then maybe you have a problem with your cruise missile buff? In my opinion that regular Raven too with 822 dps would be a little too good compared to other long range weapons. With other weapon systems there is variance in their dps and thus giving more choices and specialization for certain ships. After Odyssey every missile battleship will be having extremely similar dps and the ones without damage application bonuses surely know how to solve the problem.
So, i would go into that cruise missile change and reduce the damage buff (i leave the numbers to ccp). I would change the CNR bonuses to 5% rof and 10% velocity per level thus giving the damage application problem for the pilot to solve and dropping one launcher while keeping the rest as it is currently. Now it actually feels like an attack battleship and has very clear role to differentiate it from the rest. So you're proposing we use the same bonuses it has now and we undo the (needed) cruise missile buffs. And to support this argument you use Fury dps numbers. Try faction instead. It's more likely to match reality. No, i do not want to undo it totally, minor dps boost is ok when you increase their explosion radius which makes it more interesting to do damage if you can apply it. But 30% buff is too much.
I agree that faction missiles would be the actual ones used in game but i wanted to point out the huge damage potential. |

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.16 10:37:00 -
[19] - Quote
Itis Zhellin wrote:I'm a bit confused about the CNR, it says that it will have 8 launcher slots but on SiSi is still 7. Or the changes are not implemented on the test server yet?
Some fo you say that there is no use to use missiles on anything under BS's, there are drones for a reason. Well, a bomber would say that is not true by removing all my drones from the combat scene loling at my missiles. We have drones for that reason yes, we even have this ammo type called Precision but still everyone just seem to go nuts being able to hit even frigs with the same faction ammo... and we are talking about battleships...
In some earlier threads people had issue where guns couldn't track small targe butt you could still hit it with missiles, now you can actually hurt those frigs for real and people are praising it? |

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.16 10:49:00 -
[20] - Quote
Deerin wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application.
The overwhelming DPS difference is (1.375/1.333) =%3.1 I think the exp radius bonus (which is also a 1/0.75=1.333 magnitude bonus) is far superior to this. Also you can fit more BCU's to a CNR. 4 BCU's on fleet phoon = no place for armor tank and using 5 meds for shield tank = no place for target painter(s). Fleet phoon also has quite low PG so I don't really think it can replace TFI as a projectile boat. Maybe the XLASB fits might work in fleet phoon's favor due to high CPU but that's it. Speaking of CPU, CNR needs a CPU boost. Your math sucks, factor in the tp's and rigs and then try to tell me that the CNR has superior damage. Even with 3 BCU's TFI will have superior damage but you sure can squeeze the fourth in there too. |

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.16 11:09:00 -
[21] - Quote
Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon. How about you look at the ships as a whole, now that you finally admit that TFI does more missile dps then look at it's drone bay, those 2 free highslots which you know, are projectile bonused.
With the ships fitted the TFI will overwhelm the CNR in dps. |

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.16 12:39:00 -
[22] - Quote
Donedy wrote:Johnson Oramara wrote:Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon. How about you look at the ships as a whole, now that you finally admit that TFI does more missile dps then look at it's drone bay, those 2 free highslots which you know, are projectile bonused. With the ships fitted the TFI will overwhelm the CNR in dps. How about you try to fit a TFI and discover that "OH LOOK I DONT HAVE ENOUGH PG TO FIT ANYTHING MORE THAN MY 6 GUNS/LAUNCHERS!?" And thats with only one plate/Lse. Dont even think about fitting it as an active platform. Yes it does not fit with the biggest toys without fitting mods but... i hate to break this to you but you can downgrade the weapons *gasp* i know, incredible right? Then there are these things called pg & cpu implants... |

Johnson Oramara
Science and Trade Institute Caldari State
52
|
Posted - 2013.05.16 13:06:00 -
[23] - Quote
TehCloud wrote:I don't understand why all those CNR lunatics complain about their ship doing more damage than before. Probably CCP Rise should really tune down the damage on the CNR, so that they at least have a reason to complain. Your comment is kinda funny because compared to other ships the CNR in fact was tuned down in dps. |

Johnson Oramara
Science and Trade Institute Caldari State
52
|
Posted - 2013.05.16 13:26:00 -
[24] - Quote
Deerin wrote:Johnson Oramara wrote:Deerin wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application.
The overwhelming DPS difference is (1.375/1.333) =%3.1 I think the exp radius bonus (which is also a 1/0.75=1.333 magnitude bonus) is far superior to this. Also you can fit more BCU's to a CNR. 4 BCU's on fleet phoon = no place for armor tank and using 5 meds for shield tank = no place for target painter(s). Fleet phoon also has quite low PG so I don't really think it can replace TFI as a projectile boat. Maybe the XLASB fits might work in fleet phoon's favor due to high CPU but that's it. Speaking of CPU, CNR needs a CPU boost. Your math sucks, factor in the tp's and rigs and then try to tell me that the CNR has superior damage. Even with 3 BCU's TFI will have superior damage but you sure can squeeze the fourth in there too. My math is math. I'm telling you assuming both ships actually apply their damage (which CNR can do MUCH easier thanks to exp radius bonus.) Even adding 3rd BCU on a fleet phoon is stretching it too far as you'll not be achieving any decent armor tank, yet you are talking about putting 4th....and a 4bcu cnr outdps's a 3bcu Fphoon by the same overwhelming amount: %3 CNR can field 3 gardes whereas Fphoon can wield 5 gardes This is a 120 DPS difference to a range to a limited range with limited damage application. A cruise phoon with 2 bcu's deals 1060 dps with furies and gardes, where a CNR with 4bcu's deals 1059 DPS with furies and gardes. There is an overwhelming 1 dps difference. Looks to me that you are purposely fitting the TFI with CNR mindset and dumbing it down while playing CNR strenghts. Show the fits that you have there and make me believe then. |

Johnson Oramara
Science and Trade Institute Caldari State
52
|
Posted - 2013.05.16 15:53:00 -
[25] - Quote
Liang Nuren wrote:Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon. You would think so... and you'd be wrong. There's a reason Stoicfaux and I are both like hurrrrrr phoon fleet. The Phoon Fleet has, not even kidding, 30% more applied DPS than the CNR. -Liang Ed: And yes, this is with realistic fits in both PVP and PVE. Exactly, this shows up in eft over and over again. Add 2 target painters to the TFI and they help drones and projectiles too resulting in more applied damage than the CNR can do.
Knowing the range limitations of tp's however the CNR can deal it's dps to 158km with damage application bonus but is there any usage scenarios for it? |

Johnson Oramara
Science and Trade Institute Caldari State
52
|
Posted - 2013.05.16 22:12:00 -
[26] - Quote
Ronon Romanov wrote:I think battleships need more shields, more armor and more hull. If you do to comparaison with navy battlecruiser :
Navy Brutix, Standard Mega and Navy Mega >
Navy Brutix : Defense (shields / armor / hull): 5250 / 6750 / 7125
Standard Mega : Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Navy Mega : Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Hmmm, ok, No body see something wrong here ? That issue has been brought out but devs are ignoring now the other threads.
Heck, battleships feel like tier 4 bc's... |

Johnson Oramara
Science and Trade Institute Caldari State
52
|
Posted - 2013.05.17 00:28:00 -
[27] - Quote
Grath Telkin wrote:Drunken Bum wrote:Ronon Romanov wrote:I think battleships need more shields, more armor and more hull. If you do to comparaison with navy battlecruiser :
Navy Brutix, Standard Mega and Navy Mega >
Navy Brutix : Defense (shields / armor / hull): 5250 / 6750 / 7125
Standard Mega : Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Navy Mega : Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Hmmm, ok, No body see something wrong here ? Thats hose ****. I wish they werent even releasing navy BCs. They're not something we need. People are too distracted by new fun exciting things to see the problems those ships will create. Those navy bc's are crap and you're silly for thinking they're holding anything back. The Navy Drake is basically a drake with more tank, and thats kind of a constant across them all, they're not anything above or beyond a reggie BC, they just tank harder. Ahem, have you tried fitting the Navy Drake yet? Well it's funny because it has LESS ehp and maximum dps as regular Drake 
Caldari ships are now the big bad missile spewers that go after smaller ships because they can't compete with the same size ones  |

Johnson Oramara
Science and Trade Institute Caldari State
53
|
Posted - 2013.05.17 11:50:00 -
[28] - Quote
fuxinos wrote:Get rid of the velocity bonus on the Navy Raven and replace it with a 5% damage bonus  Wouldnt be OP at all since the dps would be about 1300~ which is just fine for an faction ship.  The fact that makes it OP is not the dps that much but the RANGE you would have. One launcher slot would need to be removed and also the cruise missile buff carefully reconsidered. |

Johnson Oramara
Science and Trade Institute Caldari State
53
|
Posted - 2013.05.17 13:54:00 -
[29] - Quote
Jerick Ludhowe wrote:Soo... Pretty much looks like Tempest fleet issues needs a buff and the scorpion navy issues and Phoon fleet issue need nerfs... Other than that, most things look pretty good. The extra +200 Drone bay on the geddon needs to be removed asap tho, makes no ******* sense at all... There is really no point in flying a navy mega with the navy geddon the way it is now. I do not really see how navy scorpion would be in need of nerf, it gets a good tank and in turn it is the slowest and has highest signature radius of them all. It's dps isn't that great either, it has about 1 sentry worth of more dps than Raven. |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 14:25:00 -
[30] - Quote
Altimo wrote:Josilin du Guesclin wrote:
Again - the Typhoon is not faster than the 'Pest FI (in fact, with the same tank, it's faster). A 'Phoon FI is, but at no point have you said 'Typhoon fleet Issue'. The Typhoon is also not significantly more agile, has a worse tank, can't fit anything at all power hungry into that utility high without having to fit a CPU and probably PG mod if it's armed with Torps, whereas an AC 'Pest FI can fit two heavy neuts without trouble. The 'Phoon's Torps obviously give it nice even DPS projection across their full range, but that range is short, and while Javelins are nice at 30km they are not at all useful past that.
I simply don't see where this 'worse than the Typhoon' is coming from. 'Horribly cost inefficient' I can see, but generally one isn't buying a faction battleship with an eye to cost efficiency.
Now, I will cheerfully agree that a CM Typhoon is a better long range ship than a 'Pest FI mounting arty, aside from alpha, but that's because cruise missiles are the new hotness and because arty's DPS kinda sucks right now.
I'm not confusing anything, you seem to be dillusional about the pest, so I'll repeat it again, the typhoon fleet issue IS faster then the tempest fleet issue and and is more agile, and is all around a better brawler, Missiles, AC's, Can either be a good shield or armor buffer, and I had no issues in fitting it. I had assumed that when I mentioned the typhoon fleet issue I was comparing the ships, then I brought the sleipnir up because it is a fantastic ship, is it over powered? Not really, the tempest is just underpowered, both the fleet issue, and the regular tempest. You keep on ranting about fittings but I have no idea what skills you have, but I lol fitted a Typhoon fleet issue like this. with my skills on sisi here goes. Hi 6x800 repeating AC 2, 2x CM 2 Med- 2x Large Shield Extender 2, 2x Invul field II 1x Republic fleet 100mn afterburner. Low- 3x gyros 1x TE2 1x DCU2 2x BCU 2 Rigs- 1xem 1xtherm 1x Large Projectile Ambit Extension I (Increases fall off) Drones - 5 berserker t2 and 5 vespa ecm drones Stats, 89k buffer, 1323 dps, 465 MS with afterburner on. I had no problems hitting frigates at 30km and applying my damage with just projectiles. This is just a lol wtf tank damage fit, I'm not even trying and I can get these kinds of results. How the **** is a tempest supposed to be better than this? Tell me I'm curious, the options you can do with the typhoon are lightyears ahead of the tempest. Show me how exactly the tempest can be fit to beat a typhoon in a brawl. And not to mention the element of surprise not knowing what to expect of it. It can be a huge advantage. |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 16:33:00 -
[31] - Quote
Mooddy wrote:Quote:Raven: Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius I don't understand how this can be a bonus, (srry, noob) doesn't it make it even harder to hit smaller targets? It means that you have almost one free target painter which is always on. But many of us would rather get the choice to choose the fitting ourselves and get the damage bonus instead and fitting tp's etc as we need.
New CNR just allows slightly more tanked Raven missile dps for those that are lazy to turn on target painters... |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 17:50:00 -
[32] - Quote
stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. So when you factor in drones killing frigs and most cruisers the CNR bonus drops to almost nonexistent? |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 18:10:00 -
[33] - Quote
Jenn aSide wrote:stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. That's nice work, but (as EVERY EFT warrior has ever learned, or should have) raw numbers just can't tell the whole tale. Like how the Golem (using the Golem as it's the main point of contention with the CNR) will get jammed if their is a single Gurista Frig withing 5 jumps of you (lol). The CNRs FoF missiles will be way more helpful than the Goelms will be in a jammed to death situation, and that could litteralyl mean life or death. Or how the Golem will lose so much more dps to defender missiles, (another thing that affects the FoF "rescue" missile use) Or how a Golem neuted to zero cap loses a bit more of it's ability to apply damage than a similarly neuted CNR would because the CNR has a better bonus. Or how that CNR with a sig radius of 410 is WAY more survivable against the Citidel Torpedos you find in top end null sec PVE plexes compared to the Golems 575 sig radius. etc etc etc I haven't had a chance to, but a buddy of mine who loves CNRs like I do reports absolutely loving the ship on SiSi. First, you are looking at the ship from your own perspective, not even giving it a thought how it would perform in other tasks.
Secondly, fit eccm on your Golem as it has tanking bonus which is more than enough to cover the loss of one med slot. I do not see how your problem is only turning on the TP when having no cap to run shield hardeners and boosters either...
Again, if those citadel torps really hurt which they shouldn't do if you are moving but even if you were webbed Golem still has superior tank. |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 18:26:00 -
[34] - Quote
stoicfaux wrote:Johnson Oramara wrote:stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. So when you factor in drones killing frigs and most cruisers the CNR bonus drops to almost nonexistent? First, use missiles on cruisers. Drones are slow. And as Jenn aSide pointed out, it's become less about raw missile DPS and more about different aspects of the ship hulls. Having 9.33 launchers is no longer an "I-win" button for the CNR. Pick the hull that suits your particular needs. Unfortunately this means it is likely that CCP managed to successfully balance missile battleships (without dumbing them down) which will most likely result in reduced tears and ranting on the forums. I, for one, do NOT welcome our quieter, less whinging forum overlords drama queens. I have perfect drone and missile skills and by the time i finish killing the last battleship my drones have already finished the rest or there are like 1-2 cruisers left which are quickly dealt with.
It's odd when you are talking about "not dumbing down" when in your own spreadsheet Raven performs very closely to the CNR while the current CNR is very distinguishable from the rest. |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 18:57:00 -
[35] - Quote
stoicfaux wrote:Johnson Oramara wrote:I have perfect drone and missile skills and by the time i finish killing the last battleship my drones have already finished the rest or there are like 1-2 cruisers left which are quickly dealt with.
It's odd when you are talking about "not dumbing down" when in your own spreadsheet Raven performs very closely to the CNR while the current CNR is very distinguishable from the rest. Which one do you pick? Fleet Typhoon: 8.25 (6) launchers and 125 / 200 drone bandwith/bay. If you can manage to shield tank this (CPU is tight,) you're looking at 8.25 launches + 3 BCUs, and 5 sentry drones + 3 DDAs. SNI: 8 (6) launchers, 20% shield resists, 8 mids. You should be able to slap 4 TPs on this which makes TP juggling easy. Raven: 8 (6) launchers. Cheaper CNR with CNR firepower. Is the extra price of the CNR worth the free Rigor II rig? Maybe, maybe not. CNR: 8 (8) launchers. Free ~Rigor II rig. 75/75 drone bandwidth/bay. Typhoon: 6 (8) Free Flare II rig. 100/125 drone bandwith/bay, i.e. 8 launchers plus 4 sentries. Personally, I'm a bit interested in the hyper DPS Fleet Typhoon with minimal shield tank, although the lack of omnis may be problematic. Yes TFI seems like the winner here but i find it odd how poorly the CNR performs compared to Raven  |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 19:09:00 -
[36] - Quote
Sisohiv wrote:I bought two Navy Scorpions. I can see them being the new, old Drake. A full passive Navy Scorp is going to be a tough nut to crack. I'm not sure if the shield recharge time of the SNI will change but i fitted the new SNI in EFT and it's nowhere near Rattlesnake.
With 4 BCU's fitted on each here are the Uniform damage defence numbers:
SNI - 415 Drake - 368 Rattle - 680 |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 19:15:00 -
[37] - Quote
Jenn aSide wrote:stoicfaux wrote:Johnson Oramara wrote:stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. So when you factor in drones killing frigs and most cruisers the CNR bonus drops to almost nonexistent? First, use missiles on cruisers. Drones are slow. And as Jenn aSide pointed out, it's become less about raw missile DPS and more about different aspects of the ship hulls. Having 9.33 launchers is no longer an "I-win" button for the CNR. Pick the hull that suits your particular needs. Unfortunately this means it is likely that CCP managed to successfully balance missile battleships (without dumbing them down) which will most likely result in reduced tears and ranting on the forums. I, for one, do NOT welcome our quieter, less whinging forum overlords drama queens. Not to worry, even after odyssey there will still be whining about the CNR because on paper it doesn't look much different from some other ship. I'm simply betting that (like the couple of people I now know have flown it on SiSi), most CNR pilots will recognize it as a superior ship than they had before June 4. If i may add, of course it feels great with the cruise missile buffs, but what if you first tried decently fit Raven, TFI or any other cruise missile bs and then jumped to CNR would it be really that different?
Edit: I'm planning to test it myself on SiSi when i get back home... |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.18 00:07:00 -
[38] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes. Hey, that is a good start.
Would you also take another look at the CNR? At the moment it looks like the cute sort of animal with Raven and Phoon next to it while TFI is a real monster.
The advantages of the CNR currently include being able to hit smaller rats slightly better with fof missiles when jammed, and... err... that's about it...
Cheaper ships however perform very closely to it, which makes me wonder if it is worth the price tag. |

Johnson Oramara
Science and Trade Institute Caldari State
55
|
Posted - 2013.05.18 10:57:00 -
[39] - Quote
Bereza Mia wrote:On CNR - 7 launchers and 5% damage bonus (equivalent 8.75 launchers) will be more acceptable. one utility high slot, no CPU problems, not much dps (only 9% more than T1 Raven and SNI, but still less than TFI). Hmm, that would be quite reasonable actually, you would end up with 961 missile dps on the CNR while Raven would have 879. The CNR should take a small hit to it's drones then maybe. |

Johnson Oramara
Science and Trade Institute Caldari State
56
|
Posted - 2013.05.19 15:23:00 -
[40] - Quote
Finally had some time to try these on SiSi.
Things to note: i have perfect skills to fly these and my testing was done with only the pve aspect with active tanks and most effective mission runs in mind. I loot&salvage the battleship wrecks primarily and even if there are frigate or cruiser wrecks left when i finish i move to next mission.
I will list the ships from best to worst.
Golem, i guess this does not come as surprise to anyone. Sturdy tank and best ability to loot & salvage as you go just make this the most efficient mission runner. TFI finishes the mission faster but with golem you end up with more loot&salvage.
Typhoon Fleet Issue, winner in the raw firepower and flexibility, although your tank will be weaker. Also fastest and has 2 utility highs for looting & salvaging. If you have a friend or alt who can take care of the loot&salvage you can fit this for pure dps which will be just murder 
Scorpion Navy Issue, second best tanking ability after Golem. Takes a hit on tank with the resistance and sig nerf but added mid slot compensates this. Only one utility high so salvage drones are required.
Typhoon, you get less tank than on Raven but are faster and more flexible with bigger drone bay. It has damage application bonus but the effect was only minimal. Decent armor tank results in less dps and with just one utility high salvage drones are required.
Raven, you could already fit a decent tank on it and now it received one more med slot. But it came with a price of just one utility high left so salvage drones are required. This really should be ranked on par with Typhoon depending on your preference of tank or flexibility.
Raven Navy Issue, slightly faster Raven and the damage application difference was just minimal. The problem however was the fitting, it's so cpu tight that it requires you to use faction or fitting modules. And nonexistent utility highs means that i won't be doing any looting unless i changed ships, which just wastes more time. Even if you didn't care about the loot then considering the price tag alone doesn't really make this better than Raven or Typhoon.
In overall, the cruise missile buff really makes the missions easy and a lot faster than current. But some of the ships still got effectively nerfed, especially Raven Navy Issue which used to perform almost on par with Golem went now to the bottom.  |

Johnson Oramara
Science and Trade Institute Caldari State
77
|
Posted - 2013.05.20 10:17:00 -
[41] - Quote
Kyra Quinn wrote:Malcanis wrote:Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be. Guristas are Caldari + Gallente, not jsut Caldari. And you're seriously asking why a pirate faction ship is better than a navy faction ship? It uses a Caldari hull so my point still stands. The question is "why do I have to fly a non-gallente ship to get the best out of drones", not "why is a pirate ship better than faction". Would they make a Gallente pirate faction ship that performs as well then I'd happily use it but as it stands the combination of shield, resist bonuses and slotting clearly favours the Rattlesnake over the new Dominix or navy version as a pure drone boat, for PVE. That just doesn't make any sort of sense, I mean if the best drone ship would be Amarr then at least there would be some logic behind it but this is just silly. So if Rattlesnake had unique hull like Nightmare or Machariel you would be totally fine with it? Unfortunately Guristas use ships from Caldari and then modify with Gallente tech, which results in drone capabilities in case of Rattlesnake.
And while Rattlesnake may currently be the cheapest of the pirate ships it still should be considered as one. |

Johnson Oramara
Science and Trade Institute Caldari State
77
|
Posted - 2013.05.20 10:29:00 -
[42] - Quote
Hagika wrote:Malcanis wrote:Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be. Guristas are Caldari + Gallente, not jsut Caldari. And you're seriously asking why a pirate faction ship is better than a navy faction ship? Would you please put the idea to the devs on changing the CNR to 7 turrets again with the ROF bonus, but drop the velocity bonus? Keeping the Explosion radius bonus of course. This will put the CNR more equal to the Fleet Phoon w/ its superior dps not only in missile but even drone form as well. This would be a fair change and with the range cut, this will not put the dps at 200km. That is really not asking alot considering all the math has the Phoon much better off, not only will it open the utility slot again, that change would make caldari pilots happy. While that would be rather interesting i think we need to think a bit more carefully here 
Having 7 lauchers with ROF bonus with the current cruises missile changes will result in very good missile dps, but adding the damage application on top of that might get the devs seeing red. Even i think that would on the op side. 
That is why i have questioned the current cruise missile changes, it's quite dramatical buff. |

Johnson Oramara
Science and Trade Institute Caldari State
77
|
Posted - 2013.05.20 12:05:00 -
[43] - Quote
Kagura Nikon wrote:Hagika wrote:Pattern Clarc wrote:Kagura Nikon wrote:Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important. That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.* Because capping out your enemy to prevent them from using MWD,web,point or any other active fittings surely is useless right? Let me guess, you are a phoon pilot and will like having the option of utility slots? Or having a completely superior ship to the caldari counterpart... Hmm minnie race :check Hypocrite :check Caldaris should try to stay outside neut range with their battleships. That is the focus of their race. Gettign close and personal with caldari is same as sayign to minmatar ships to stand still and tank it like a boss (that iis also one of reasons I say maelstorm is NOT a minmatar ship, and shoudl be changed). DO not blame us if you want to use raven wrong. Caldari battleships are supposed to stay further away and let the tacklign to smaller ships. So the raven does not have as much use for its neuts as the gallente have for example or even the minmatar. If the raven had no range bonus, then I would agree that the loss of a utility high was somethign important. Considering the speed and mass of Caldari ships keeping range is kinda hard, and Caldari ships require 2 pilots against single other ship? Ok... damn us trying to compete with others... |

Johnson Oramara
Science and Trade Institute Caldari State
77
|
Posted - 2013.05.20 12:25:00 -
[44] - Quote
Kagura Nikon wrote:Hagika wrote:Kagura Nikon wrote:Dude.. jsut WTF? CHECK last 1 year changes. No race recived more nerfs or less buff on the classes that were buffed than minmatar. Stop with this pathetic Naomi style CCP LOVES MINAMTAR ONLY.
7 years ago the forusm were, Minmatar are hard mode, if you wnt to play easy eve go caldari sicne CCP only boosts caldari.
THe current flavor of the monht is gallente, and only the late peopel did not realized it yet. Really, doesnt look like gallente is the FOTM from my eyes and matar just got a big dread buff, the phoon and fleet phoon are getting make overs and are going to be superior to not only caldari but others as well. Alpha fleets rule the BS category (maelstrom) Their real complain is the tempest at the moment.. Hey did I mention they have one of the best T3 cruisers and pretyt much the best ABC? Oh dont forget their HACs are good, along with their cruisers. When the devs even call them winmatar, then you seriously cant say they are hurting in any way. They have been the gripe of being over powered for the last 2 years. So dude, just WTF, accept that fact that this is true. Caldari have been crap aside from the Drake which was nerfed and the Tengu which also took a weapons nerf. They have a broken weapon system that is now seeing love after ohhhhh 5 years? and its just 1.. Torps are not even being changed right now. Capital missile systems? Broke as hell, rockets buffed not too long ago. Medium rails are garbage which affects them too, and we can go into other caldari ships. Eagle? Cerb? Let me know when you see someone flying an eagle.. Caldari have been the brunt of jokes in eve for years. This is coming from a gallente pilot. Edit : 7 years ago, the easy mode of caldari was mainly in pve, which is still the only real place they hold their own to others. Hurricane . Super nerfed. Rifter the only t1 combat frigate not buffed. Stabber. Got so horrible that is bein g re buffed because became unplayable, Tempest fleet issue is not gettign an uplift is HORRIBLE. Maelstrom.. abaddon can do the same BETTER (same alpha , more EHP). TRacking enhancer nerf. Rupture the cruiser that barely changed (1 slot moved, much less than any other race). Stop being arrogant and Blind. Gallente are the ones on the upswing now. Peopel trainign projectiles now will be whining in 1 year because gallente ships are overpowered and etc etc . Smart peopel already trained Gallente. You might want to check the Navy Battlecruiser thread, there's something familiar in there. Although it comes with a price, atleast they even admit how op it is in it's description. Navy Drake however was just turned to giant Navy Caracal to bully the smaller ships while losing to even a regular Drake.
Also atleast check your facts before arguing in here, just without any damage mods you have ~9k alpha with Maelstrom and 4.8k with Abaddon. |

Johnson Oramara
Science and Trade Institute Caldari State
77
|
Posted - 2013.05.20 12:44:00 -
[45] - Quote
Kagura Nikon wrote: DUDE? SHUT UP ! 1400MM T2 DO SAME ALPHA IN ABADDON AND MAESLTROM! Same DAMAGE PER VOLLEY! And peopel ahve been using them for YEARS instead of Maelstroms. THis post of yoru just shows how LITTLER you know of PVP
Alright my bad, i have not been in the huge fleet fights and i do not want to be either, is that the only pvp in the game? The balances shouldn't be only done around fleets either.
But still, there's no need to yell. |

Johnson Oramara
Science and Trade Institute Caldari State
79
|
Posted - 2013.05.21 09:29:00 -
[46] - Quote
drake duka wrote: Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med).
CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon.
Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot?
Yes? But then again i don't shoot frigs with battleship launchers... And Raven, which doesn't have any damage application bonuses hits Cruisers just fine on SiSi. Also torps will be much less attractive after the cruise missile changes, especially since you end up with less dps on torp CNR. |

Johnson Oramara
Science and Trade Institute Caldari State
79
|
Posted - 2013.05.21 09:59:00 -
[47] - Quote
Malcanis wrote:1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do. This is rubbish.
I thought they were supposed to be balanced and suddenly we have these "modes" instead? Also it must be coincidence that Minmatar gets yet again the best option of these. Where is the Caldari "hardmode" ship?
"Hey there newbie pilot! If you don't want to wait training BS5 for Raven here you have a newbie friendly CNR with FULL DPS on BS2!. Yours now for just Gé¼34.99! on top of your monthly subscription!"
Yup. |

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 14:08:00 -
[48] - Quote
Jenn aSide wrote:Malcanis wrote:1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do. Pure win as far as I'm concerned. I'm going to lulz really hard when people on Tranquility buy up all the Fleet Phoons I'm selling them (I knew all that Tribal Liberation Force LP I'd been hoarding would come in handy one day) to only then realize that "EFT is a LIE!!!!" :) . Some folks will never realize (or admit) that DPs is only a small part of the whole pie. An ancient Sailing ship was more than just it's sails, an EVE ship is WAY more than it's paper DPS. Speed, maneuverability, tank, size, ease of fitting, bonuses, damage application and dozens of other factors determine how good a ship is, not just DPS. I'm sure the new Floon will be great in certain situations (my current Floon is already great), but to think that because of some EFT numbers it's going to be better than a CNR...well, anyone who thinks that hasn't visited SiSi lately. I bought already couple TFI's on Tranquility. I have also tested all the missile battleships in pve on SiSi and that TFI is a monster while CNR performs like a Raven. The actual difference is just tiny, but then again i'm not shooting frigates most of the time...
You can be dumb and only look at the theoretical maximum dps, but any competent EFT user will be making use of the DPS graph which will give you pretty good picture of damage projection abilities against different targets. I'm guessing you are from the former group... |

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 14:22:00 -
[49] - Quote
EXIA MIKOSZ wrote:Well Im using My CNR only in PVE and currently with this setup:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Auto Targeting System II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hobgoblin I x5
DPS: 916 Volley: 5873 Sig. Radius: 235 m fury ROF: 6,41 sec
after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Bay Loading Accelerator I
Hobgoblin I x5
DPS: 1228,25 Volley: 8389,6 Sig radious: 246,75m fury ROF: 6,83 s
In the End im loosing 15% explosion velocity Bonus from Rig,0.42 sRof and almost 12m sig radious from changes Thats Nothing with that amount of boosted DPS i didnt calculated new range with velocity and missile changes but if someone did i like to hear Thx Go to SiSi or try this after Odyssey: fit a Raven with similar fitting, just add TP and try it out, then fly CNR after that and tell me it's worth it's price tag. |

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 15:24:00 -
[50] - Quote
Jenn aSide wrote:Johnson Oramara wrote: I bought already couple TFI's on Tranquility. I have also tested all the missile battleships in pve on SiSi and that TFI is a monster while CNR performs like a Raven. The actual difference is just tiny, but then again i'm not shooting frigates most of the time...
Exactly what "PVE" were you doing? All PVE ain't equal in EVE. I've done nothing but fly these ships on SiSi for the last couple days, the CNR is still my preferred ship. The Floon is nice but having to use drones to get the best out of it sucks (i hate using drones), The SNI doesn't feel a bit different, and TP juggling with the golem still sucks. The new CNR's "free built in Rigor" lets me do some creative things with Rigs that my tranquility CNR can't do. It doesn't get jammed nearly as much as the Golem in Guristas plexes, it laughs at the neuting in the Blood Raider Temple (stronger FoF missles, some times i don't even want to switch back to regular i get so edazy) and live long enough to gtfo from a 9/10 after I took one of those freaky as hell wrecking shots. The SNI passive tanks plexes better, but it always did. The New CNR is just plain better and top end PVE than the current one is once you learn how to use/fit it (MJD sometimes, ECM Burst some times). The ONLY thing I'll miss is my auto targeting system in the utility slot, but it's no big loss. I simply don't see where the hate comes from, the CNR went from Cadillac (good) to Maserati (good and pretty lol). It may be that some of you were spolied by what the CNR was for so long, but there's no help for that. CCP gets a thumbs up from me on their CNR changes. I'm sorry to hear that you just want to F1 everything and not actually you know, play the game. I'm still laughing at your FoF missile comment though 
Most of your points are only from the 9/10 and 10/10 complex soloing side and some are non issue if you just fit correctly.
Oh and i bolded something i agree with you on your post  |

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 17:04:00 -
[51] - Quote
Jenn aSide wrote:Johnson Oramara wrote:I'm sorry to hear that you just want to F1 everything and not actually you know, play the game. I'm still laughing at your FoF missile comment though  Most of your points are only from the 9/10 and 10/10 complex soloing side and some are non issue if you just fit correctly. Oh and i bolded something i agree with you on your post  I'm sorry to hear you don't like the new and improved CNR and have spent multiple pages whining about it. Others of us do like it and I'll bet you real actual space money (1 MILLION ISK) that CCP isn't going to reverse course on the CNR. So you'll simply have to learn to dislike it, or not, up to you. It's a fine ship on SiSi (even compared to the other missile ships) and I can't wait to get it on June 4. And on the off chance that CCP does listen to the few of you who are complaining about it, well thats win/win for the rest of us too (until the nerf it for being to strong). I see many disliking it and even simulated data about it's performance has been provided but i don't see anyone else than you supporting it for your solo complexes. Most only go nuts about finally having missile battleship with 8 launchers but fail to see the rest of it and what it actually means.
Also i hope you understand that it could be much better than the proposed one without being op and stepping on the TFI's role. If you bother to slap single TP or rigs on almost any other missile battleship they can perform very similarly.
But i don't expect you to really understand any of this since you can't even use EFT.
I'll be trying some pvp with it on SiSi when i have time but i'm willing to bet that TFI will best it on almost every way. |

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 17:12:00 -
[52] - Quote
Jenn aSide wrote: OMG someone go to iceland and assassinate CCP
I hope you know that threats against CCP employees, even if jokingly are taken seriously. |

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 18:28:00 -
[53] - Quote
Jenn aSide wrote:Liang Nuren wrote:The only reason you aren't seeing everyone hating on the new CNR is because you have your eyes closed.
-Liang So testing it on SiSi is eyes closed. That's rich, you're just starting to get butt hurt because you imagine CCP taking one of your toys away. The CNR is fine, get over it. If you are fine with both the proposed CNR and possible slightly altered version as you said, then why are you still here? You are fine with the current proposed CNR in your own limited usage scenario and like it, everyone already got this many pages ago.
However, your opinion is not our opinion and many of us in fact agree that it could still use some work. As it stands, it's even cpu starved. |

Johnson Oramara
Science and Trade Institute Caldari State
81
|
Posted - 2013.05.21 19:57:00 -
[54] - Quote
Jenn aSide wrote:Johnson Oramara wrote:Jenn aSide wrote:Liang Nuren wrote:The only reason you aren't seeing everyone hating on the new CNR is because you have your eyes closed.
-Liang So testing it on SiSi is eyes closed. That's rich, you're just starting to get butt hurt because you imagine CCP taking one of your toys away. The CNR is fine, get over it. If you are fine with both the proposed CNR and possible slightly altered version as you said, then why are you still here? You are fine with the current proposed CNR in your own limited usage scenario and like it, everyone already got this many pages ago. However, your opinion is not our opinion and many of us in fact agree that it could still use some work. As it stands, it's even cpu starved. I'm still here because i want CCP to know some of us like what they are doing and that we won't be drowned out by people who seem to want overpowered ships. So while i'd have no qualms using the new curse buffed +RoF + explosion radius CNR monster, I don't think it's right for the CNR or the game. I like the new Navy Drake and Navy Raven idea (even if they do present me the problem of not having that utility spot for a cloak which is very helpful in null sec). Some of you act like CCP is committing a crime against humanity, and as long as you keep riding that train, I'll keep riding the "nope, CNR is fine by me" train. Because it is fine. Try making REASONABLE counter proposals to CCP and you'll have my support (for what it's worth). I have made my own suggestions before, you are the one who lacks the reading ability. Or simply choose to ignore them while screaming your *OPOPOPOP" on everything.
It is hard to take you seriously anymore. |

Johnson Oramara
Science and Trade Institute Caldari State
86
|
Posted - 2013.05.22 09:41:00 -
[55] - Quote
Naomi Knight wrote:Bereza Mia wrote:After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
cause it is matar and we all know ccp are so biased they cant make matar balanced just op fleet typhoon >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> cnr ****** balance This why...
Malcanis wrote: Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
|

Johnson Oramara
Science and Trade Institute Caldari State
86
|
Posted - 2013.05.23 13:09:00 -
[56] - Quote
Deerin wrote: Like you said for L4's 3 slot tank is only enough if you have good skills and extensive knowledge of missions and rats, which is not mandatory to play the game. Not all players are playing it that way you know. In fact those who can get away with 3 slot tanks are quite a minority. (I know I can't.)
I have yet to find a L4 mission runner who doesn't know about Eve-Survival site and i tend to team up with lot of other players. It is perfectly reasonable to start with brick tanked ships but as you get more talented, skills and isk to fit it you tend to start optimizing your mission ship. And what is the best way to achieve shorter mission times? Yup, dps.
Deerin wrote: New versions of Domi, Phoon and Armageddon have full drone bays and can be effectively used as split weapon ships. You can put 3 slot shield tank on any of them and wonder at the obnoxious DPS amount as you'll be using low slots for increasing damage of both weapon systems. Even new Arma will be "Outperforming" your ships according to this logic (Which is totally wrong).
Yes, you can fit them to pump out some serious dps too, but not at the ranges where TFI is doing it.
Deerin wrote: The reality, however, is people are actually using their med slots for tank. 5 Slots...6 Slots even. I'm not strictly talkinkg about L4's....there are many PvE and PvP scenarios where you'll need to squeeze every bit of tank from your slots....these scenarios are not rare either.
You can tune down the tank on the TFI and still maintain very decent dps, if that is not enough then you should be looking at SNI for example.
Deerin wrote: About current Fphoon: If you fit it like your fit(4x cnbcs 4xddas, cruises only, bouncers) it will "outdps" your current CNR....yet nobody flies it for this purpose for a good reason.
With current Fphoon you would get ~1000 dps at 25km, and 831 dps at 80km versus 945 dps on the CNR (786 with cruise only). However, with the proposed TFI you could achieve 1400dps at 80km with cruises and bouncers only versus 935 on CNR.
Deerin wrote: TL;DR:Split weapon ships, when used with paper tanks.DO achieve great paper DPS values, but are impractical in reality. Balancing IS and SHOULD BE taking this into account.
And also nobody forces to go with the max dps paper fit, there is a LOT of fitting options and flexibility with the ship, i have flown it on SiSi and with cruise/drone setup it just works 
|

Johnson Oramara
Science and Trade Institute Caldari State
86
|
Posted - 2013.05.23 14:10:00 -
[57] - Quote
Deerin wrote:Bereza Mia wrote:TehCloud wrote:Bereza Mia wrote:Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus
But the other 99.9% of the CNR users - will trade. Because they can't do the math to see that the new bonus is better :3 So my suggestion - exchange bonuses between CNR and TFI :). "Hardmode" minmatar pilots will get that great signature/speed bonus. They can do math and understand that this bonuses are way better GÇô so all of them will be happy. And noobish caldary pilots GÇô will get +37.5% damage. Anyway they can't do proper math and don't understand how crappy this bonus is. You know the difference between 8 non dmg bonused launchers and 6 37.5% launchers is 3% right? Would you really want to trade 3% damage difference for 25% reduction in missile signature? The real complaint about Fphoon is combining this with huge dronebay and additional perks like high speed and low signature. It is only 3% but still better, heck people buy expensive implants to get few percent more and train T2 weapon skill to V to get that 2% more. But that would still result in expensive Raven, it would need that extra launcher. The problem is not the launcher but the buffed cruise missiles which are over the top. Tune them down a little and you also decrease the TFI's potential while still being on top of the CNR on overall dps, but not in the missile dps.
The old CNR was in very good role already being the highest dps missile boat while SNI was very tanky and TFI still could out dps CNR but not with missiles. Now when you think about the use for proposed CNR...
Currently Want basic missile ship? Raven Want missile ship to bother the frigs? Golem Want tanky missile ship? Golem > SNI Want missile ship with more dps? CNR Want missile ship with utility? Golem > Raven, SNI, Golem, CNR
Odyssey Want basic missile ship? Phoon > Raven Want missile ship to bother the frigs? Golem > CNR > Phoon Want tanky missile ship? Golem > SNI Want missile ship with more dps? TFI Want missile ship with utility? Golem > TFI > Raven, Phoon, SNI
|

Johnson Oramara
Science and Trade Institute Caldari State
86
|
Posted - 2013.05.23 14:32:00 -
[58] - Quote
Jenn aSide wrote: If the question is pvp or something, there should be choices. But if the Question is "lvl 4 mission" or someother PVE and the choices are "CNR or Golem", imo Golem is supposed to win every time, because that's what Marauders are made for (tractors and salvagers are there to support the ships mission, they aren't in and of themselves the ships purpose any more than the tanking and ewar bonuses are). Ideally if the Question was "Golem or Rattlesnake" it should still be Golem (if by nothing more than a hair).
If you are a solo player and care about the loot&salvage, then the Golem is the obvious choice. If you are a solo player but don't care about the loot then that opens choices for tanky SNI or more dps with CNR. If you have an salvage alt then that naturally makes Golem less useful and you might go with cheaper SNI or CNR.
The thing that makes Golem so good at PVE is the tank AND the looting&salvaging ability. Thus saving time because you don't need to come back in different ship, sometimes few jumps away. |

Johnson Oramara
Science and Trade Institute Caldari State
86
|
Posted - 2013.05.23 15:19:00 -
[59] - Quote
Jenn aSide wrote:Johnson Oramara wrote:Jenn aSide wrote: If the question is pvp or something, there should be choices. But if the Question is "lvl 4 mission" or someother PVE and the choices are "CNR or Golem", imo Golem is supposed to win every time, because that's what Marauders are made for (tractors and salvagers are there to support the ships mission, they aren't in and of themselves the ships purpose any more than the tanking and ewar bonuses are). Ideally if the Question was "Golem or Rattlesnake" it should still be Golem (if by nothing more than a hair).
If you are a solo player and care about the loot&salvage, then the Golem is the obvious choice. If you are a solo player but don't care about the loot then that opens choices for tanky SNI or more dps with CNR. If you have an salvage alt then that naturally makes Golem less useful and you might go with cheaper SNI or CNR. The thing that makes Golem so good at PVE is the tank AND the looting&salvaging ability. Thus saving time because you don't need to come back in different ship, sometimes few jumps away. And that's a problem that CCP should (and I think will) fix. The whole point of Marauders is supposed to be PVE, at least that's what CCP said when they introduced them. And for every other race except caldari, Marauders are superior to navy ships in most ways . Who would take a (current) navy mega over a Khronos if they could fly it, for example. The ONLY ships that (imo) should challenge Marauders are Pirate BSs. How exactly is that a problem? Please explain it to me, CNR has less tank, damage application and lacks the looting&salvaging ability.
What is your take on the TFI vs Vargur then? Since CCP is still pushing it they don't seem to have a problem with navy ship performing better on dps area.
Even after the great SNI fit and damage application maths done you still do not see the problem? Really?
You are blind, inept or both. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 16:46:00 -
[60] - Quote
stoicfaux wrote:CNR can field an extra sentry drone and has a 5th low slow for a DDA. Golem has 3 rig slots (2 slots plus missile explosion velocity bonus.) CNR has four. (3 slots plus missile explosion radius bonus.) However, the Golem's TPs and TP bonus tends to make up for rig slot deficiency, but you potentially lose DPS in TP falloff. Golems are better at applying damage to small targets, however, it doesn't really change the VTK and TTK (volleys/time to kill) numbers, so the CNR and Golem tend to apply damage equally. Golem suffers significantly more from NPC defenders.
Except for the looting and salvaging, and maybe the tank, it's a bit of a wash. Putting 3 sentries on the CNR means you don't have space for other drones and will have to kill the frigs with missiles. Which will be slow. That TP falloff won't really end up as a problem since all the rats will come to you. Looting and salvaging is in my opinion the main selling point of the ship. It will save much more time for you than little extra dps.
stoicfaux wrote:The Vargur's falloff and tracking bonii are fairly significant in terms of applied DPS. Vargur ~69km falloff versus TFI's ~44km. Tracking 0.0813 versus .05913. OTOH, the TFI can add 5 sentry drones to the mix.  That is true and TFI would still outperform it on dps thanks to drones but who would put autocannons on it when cruises are this good? |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 17:04:00 -
[61] - Quote
Jenn aSide wrote:As it should, it's a Tech 1 navy BS. The problem in the past is that the CNR was a viable alternative (in pve) to a ship that should rule caldari/missile PVE (The Golem). CCP pre-nerfed the marauders too much, but it was mostly felt by the caldari ship users. False, CNR could never compete with the Golem's mission running speed when you salvage&loot. Unless you have an alt salvager but that is another issue altogether.
Jenn aSide wrote:Same as i told the other guy, none of us know what they will do with the marauders so the TFI having a temporary advantage doesn't mean anything. Now, after they rebalance the maruaders and the TFI is still better, than you can draw conclusions about CCP's intent. Cool, then let's ramp up the CNR dps so it can have this temporary advantage too.
Jenn aSide wrote:See Stoicfaux's analysis. The CNR has some advantages the SNI can't really match, and you can tell this flying the 2 ships on sisi (in high end PVE which is my focus, pvp is another matter but I don't pvp in navy ships). Those advantages are so tiny and those aren't even SNI's role yet it still ends performing very close. Can you define CNR's role now? Post a fit here that the CNR does well and isn't beaten at by other ships. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 17:15:00 -
[62] - Quote
Jenn aSide wrote:Someone is mighty butt hurt for some reason.
We get it, you don't like the new CNR. That's tough. Don't fly it after June 4th.
I think it's fine and prefer it to the other ships people keep mentioning. Somehow you seem to feel like CCP is taking something away from you. Maybe so, but you'll really just need to get over that.
Is that the only thing you can come up with if you have no argument against him? That is becoming an pattern. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 17:54:00 -
[63] - Quote
stoicfaux wrote:CNR has 100m3 dronebay. It's not changing in Odyssey. Good catch, however it does not counter my argument. 
stoicfaux wrote:Not true[1]. EFT's DPS chart would seem to say the RF Ammo Vargur is better against a 575m sized Golem moving perpendicular at 131m/s. Even with 3 TCs and 2x TPs on the TFI.
With bouncers, there's a ~40 DPS difference at 12.5km and ~335 DPS difference at 61km (which is right outside of drone control range.)
In other words, it's worth investigating fittings and doing a proper comparison between the TFI and Vargur. I won't have time to do so though.
On a side note, the Cruise Missile TFI is doing a flat 925 DPS of applied missile damage.
[1] in a very limited situation. ;-)
I can see that TFI's ac's have more trouble hitting the Golem, however the Bouncers seems to make it up. I don't think i would fit sentrys on the Vargur because of the risk of frigs getting under your guns. I still like the cruise+bouncer TFI best  |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 18:20:00 -
[64] - Quote
Jenn aSide wrote:....And some of us don't salvage/loot. Then you are missing on a big part of profit, the missions are intended to be looted/salvaged.
Jenn aSide wrote:That's ccp's choice, and while I'd abuse it, I don't think it's the best idea. Better would be to bring the Floon back down to earth a bit. The idea is what's best for the game's balance, not what I would like personally (because personally i'd like a CNR with citidel torps , a bomber like power grid bonus so they would fit, and a 400% TP bonus for the CNR lol).. Can you call any of my suggestions for the CNR really OP? I'm not here to ask them to make it the pwnmobile, it's just that i find it currently lacking in many general roles you would normally use it for and i don't count niche roles as a role. It's just bland.
Jenn aSide wrote:Yea, it's flat out better in the worst case scenarios i've put it in (Tank is nice but SNI had a harder time with the whole GTFO thing in plexes and lvl 5s). What are to you "tiny" advantages are to me the difference between a popped ship and survival. That's why I like the new CNR concept, it has a proper place in the t1/navy/t2 line up and it works the way I need it to when it counts.
Just because it's fine to you does not make it fine to others. Also that "GTFO" isn't really a clear role for a ship, with SNI you might not even need to GTFO or if you need you have more time for it thanks to it's tank. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 18:27:00 -
[65] - Quote
Trolly McForumalt wrote:Ersahi Kir wrote:Trolly McForumalt wrote:The problem remains that the Fleet Phoon is too strong.
Suggested changes:
Remove 2 launcher and turret slots and bump the bonuses down to 5% - to reach full dps you'll need to fit 4 of each. Also move one more low to a mid making it 8/6/6 - now you have a true choice in shield or armor tank. Keep the drones as they are.
-or-
Make the drone bandwidth/bay 75/100.
Keeping the turret/launcher damage along with the drones is ridiculous and will be impossible to balance. And this is a horrible idea. The phoon use to be 8 high (4 launcher 4 turret) and it just didn't work very well because of how split weapons work. You have to have too many support modules to deal decent dps, and pretty much defines all the problems that split weapon ships have. The typhoon is the traditional minmatar armor battleship, moving the slot layout to 8/6/6 plants it firmly as a shield ship. My conclusion is your idea is terrible. Spoken by someone who doesn't want their new favorite toy nerfed. At the very least the fleet phoon needs its drone bay gutted. The drone bay is exactly what allows those ridiculous dps numbers on it. Losing 2 sentrys makes it a little more acceptable. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 18:57:00 -
[66] - Quote
Jenn aSide wrote:I use sentry CNR now, I contend with the Light drones by using a MJD and popping them as they approach with the sentries (and the occasional precision missile salvo). The New CNR is muucchh better at that with the extra mid slot and explosion radius bonus + rigs (flare II instead of flare one). Few pages ago you said you hate using drones. Also using that strategy with MJD is tricky depending how many frigs there are some may catch up to you and with MJD's cooldown time you won't be doing that a lot. Now imagine a scramming frig in your deadly situation.
Jenn aSide wrote:Depends on the mission/site and the rats. Blood Raiders and Guristas have more long range orbit rats than other races, even some of the cruisers orbit further out than the normal 17-18 k of angel and serps. The range is ~50km where TP's still work fine.
Jenn aSide wrote:Hate the current Golem but like the current CNR etc. I actually use it as it was meant to and really like it. When i have someone for salvaging/looting i really like my CNR too.
After Odyssey i will like my Golem even more but when i have friend salvaging/looting then TFI is going to be absolutely murdering the missions.
Btw, can you post some of your CNR fittings here? |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 19:16:00 -
[67] - Quote
Liang Nuren wrote:Johnson Oramara wrote: The drone bay is exactly what allows those ridiculous dps numbers on it. Losing 2 sentrys makes it a little more acceptable.
I'm quite against nerfing the Phoon FI's drones, but I'd be more than happy to see a 5/5 layout. -Liang Actually, i might have jumped too quickly to that conclusion. I have been playing with autocannon+bouncer fitted TFI now and this just seems to underline how much more powerful the cruise+bouncer fitted TFI is.
With ac's you get 1375dps at 5km, 1092dps at 20km, 855dps at 50km, 513dps at 81.25km which is it's targeting range. With cruises you still get 1349dps to 60km, 1259dps to 81.25km.
And autocannons have the better rof damage bonus... cruise missiles are a bit on the op side. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 20:04:00 -
[68] - Quote
Jenn aSide wrote:pretty standard set ups. When I'm doing something where I know i'll be using an MJD I got with medium deadspace booster, boost amp+ hardeners, BCUs and DCU in the lows, rigors and flares in the rig slots always. For tougher sites or missions I've used ASBs, or Deadpsace XL boosters + cap injectors.
Lately (in the last month i've played with the 3 BCU/2DDA sentry MJD CNR and man, have I been missing out (i just never though of the CNR like that, but it's cool.
The only thing Im going to miss from my high sec cnr is the ATS or dronle link aug I usually use. It's going to be more of a problem in null because I won't have a cloak, but that just means rat in systems with stations or poses (or have enough safe spots to warp around for 5 minutes after npc aggro so I can log.
Noting I say is going to make you like the new CNR, i just don't think it's this terrible dog of a ship you seem to.
It works fine for me.
Just tried those on EFT and i guess i have to give TFI a spin on SiSi. Less sig, faster, more sentrys + drone bay. I imagine ~300dps on the sentrys are more than capable to take care of all the frigs and cruisers since sadly the TP has to go. But that is not a issue since i will be shooting only the battleships with missiles and with frigs and cruisers quickly out of the way, apply even more dps on them. Oh, and i can slap DLA's on it too 
Looks promising, sadly this will likely have to wait until tomorrow. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.24 10:15:00 -
[69] - Quote
Deerin wrote:Janna Windforce wrote:Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP? Arma and Domi end up way slower also Arma and Mega end up losing the other web. But yeah, other than that you can get similar or slightly better dps and tank numbers from them. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.24 13:33:00 -
[70] - Quote
Kagura Nikon wrote:Liang Nuren wrote:Morrigan LeSante wrote:Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it. If we accept that PVE doesn't matter than the CNR is even more obsolete. Consider a Phoon Fleet vs a CNR: - Less sig - Faster - More EHP - More missile damage - More drone flexibility - More drone damage - Utility highs Consider a Phoon Fleet vs a Pest Fleet: - Less Sig - Faster - Very similar EHP - More damage - More drone flexibility - More drone damage - More utility highs Shall we go on? ;-) -Liang Tempest is more vertical!!! Alright can't argue with that  |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.24 20:58:00 -
[71] - Quote
Gimme more Cynos wrote:Bereza Mia wrote:Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :)
Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility, and 2) pirate BS GÇô more dps. (projectyles - Vargur or Mach, lasers GÇô Paladin or NM, hybrids GÇô Kronos or Vind). For missiles we have Golem and CNR (not so good as pirate ships but have more dps than T2).
But what caldary will have in Odyssey? After caldary BS they have to learn marauders for more tank/utility OR forget about all that caldary ships and train matar BS, drones, projectiles for more dpsGǪ Cool story.
In b4: BUT MISSILES HAZ RATTLESNAKES! With CCP turning good t1 ships into faction ships i wouldn't really be surprised to see Rattle turned into new old CNR, and this nerf to CNR was in preparation to it. |

Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.07 11:13:00 -
[72] - Quote
TehCloud wrote:BiggestT wrote:Malcanis wrote:Samas Sarum wrote:
Also, can you elaborate on why you think the new CNR is a lot better in PvE?
It kills rats faster and tanks better, I mean I don't know what you look for in a PvE ship? Quoting for truth. Tried it today and it murders everything, you don't even need to slap drones on the frigs, the cruise do it just fine. 4-5 volleys for an npc BS using standard t1 ammo is just cruel. I love how several people were always foretelling that exactly this would be what happens and yet the whining didn't stop and people claimed the CNR was broken and useless :D Now that Odyssey is live not a single post on how the CNR is bad. I feel like a black woman in hindsight Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers.
Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well. |

Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.08 20:55:00 -
[73] - Quote
Josilin du Guesclin wrote:Johnson Oramara wrote: Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers.
Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well.
[stupid forums ate post - let's try again] Okay, if the regular Raven performed as well as the CNR, the mission wasn't hard enough for it to matter what you were flying. The CNR has a considerably better tank, is faster and more agile, has better lock time, higher sustained DPS (because it needs to reload its launchers less often), and better applied DPS on anything smaller than battleships (and on BS as well if you use Fury on them). The CNR also has a bigger drone bay and more bandwidth, as an added little bonus. TL;DR: You are wrong. I'm wrong if i manage to perform on par with CNR on my Raven? Ok... those differences CNR has on paper don't really show up on real use though.... except laughing at the CNR slow boating to check the wrecks while i was using my trusty tractor beam and making more profit. |

Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.08 21:17:00 -
[74] - Quote
Akimo Heth wrote:Johnson Oramara wrote:Josilin du Guesclin wrote:Johnson Oramara wrote: Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers.
Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well.
[stupid forums ate post - let's try again] Okay, if the regular Raven performed as well as the CNR, the mission wasn't hard enough for it to matter what you were flying. The CNR has a considerably better tank, is faster and more agile, has better lock time, higher sustained DPS (because it needs to reload its launchers less often), and better applied DPS on anything smaller than battleships (and on BS as well if you use Fury on them). The CNR also has a bigger drone bay and more bandwidth, as an added little bonus. TL;DR: You are wrong. I'm wrong if i manage to perform on par with CNR on my Raven? Ok... those differences CNR has on paper don't really show up on real use though.... except laughing at the CNR slow boating to check the wrecks while i was using my trusty tractor beam and making more profit. Did you even read his post? Yes? Did you read mine?
Go test both ships and then try to argue that CNR is great uprgade.
It's really embarrassing for 700+ million navy ship to perform so poorly compared to it's regular T1 version... |

Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.10 14:04:00 -
[75] - Quote
Malcanis wrote: See the problem here is that you're making **** up.
Or i just know how to fit and fly the ships properly. And actually test them in game while you just call bull**** in here.
How ignorant can you be? |
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